| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| SDL_image is a library to load images of various formats as SDL surfaces. In do_layer_surface() in src/IMG_xcf.c, pixel index values from decoded XCF tile data are used directly as colormap indices without validating them against the colormap size (cm_num). A crafted .xcf file with a small colormap and out-of-range pixel indices causes heap out-of-bounds reads of up to 762 bytes past the colormap allocation. Both IMAGE_INDEXED code paths are affected (bpp=1 and bpp=2). The leaked heap bytes are written into the output surface pixel data, making them potentially observable in the rendered image. This vulnerability is fixed with commit 996bf12888925932daace576e09c3053410896f8. |
| A potential memory leak issue was discovered in SDL2 in GLES_CreateTexture() function in SDL_render_gles.c. The vulnerability allows an attacker to cause a denial of service attack. The vulnerability affects SDL2 v2.0.4 and above. SDL-1.x are not affected. |
| An exploitable integer overflow vulnerability exists when creating a new RGB Surface in SDL 2.0.5. A specially crafted file can cause an integer overflow resulting in too little memory being allocated which can lead to a buffer overflow and potential code execution. An attacker can provide a specially crafted image file to trigger this vulnerability. |
| An exploitable buffer overflow vulnerability exists in the XCF property handling functionality of SDL_image 2.0.1. A specially crafted xcf file can cause a stack-based buffer overflow resulting in potential code execution. An attacker can provide a specially crafted XCF file to trigger this vulnerability. |
| SDL (Simple DirectMedia Layer) through 2.0.12 has a heap-based buffer over-read in Blit_3or4_to_3or4__inversed_rgb in video/SDL_blit_N.c via a crafted .BMP file. |
| SDL v1.2 was discovered to contain a use-after-free via the XFree function at /src/video/x11/SDL_x11yuv.c. |
| SDL_ttf v2.0.18 and below was discovered to contain an arbitrary memory write via the function TTF_RenderText_Solid(). This vulnerability is triggered via a crafted TTF file. |
| There is a heap overflow problem in video/SDL_pixels.c in SDL (Simple DirectMedia Layer) 2.x to 2.0.18 versions. By crafting a malicious .BMP file, an attacker can cause the application using this library to crash, denial of service or Code execution. |
| SDL (Simple DirectMedia Layer) through 2.0.12 has an Integer Overflow (and resultant SDL_memcpy heap corruption) in SDL_BlitCopy in video/SDL_blit_copy.c via a crafted .BMP file. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Map1toN in video/SDL_pixels.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in SDL_FillRect in video/SDL_surface.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in SDL_GetRGB in video/SDL_pixels.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in Blit1to4 in video/SDL_blit_1.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitIMA_ADPCM in audio/SDL_wave.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in SDL_LoadWAV_RW in audio/SDL_wave.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (outside the wNumCoef loop). |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer overflow in MS_ADPCM_decode in audio/SDL_wave.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in IMA_ADPCM_decode in audio/SDL_wave.c. |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a heap-based buffer over-read in InitMS_ADPCM in audio/SDL_wave.c (inside the wNumCoef loop). |
| SDL (Simple DirectMedia Layer) through 1.2.15 and 2.x through 2.0.9 has a buffer over-read in IMA_ADPCM_nibble in audio/SDL_wave.c. |